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It’s been hard to wrap my head around the idea that touch on the new MacBook Pros is a minor feature.

It’s there if you want it, Apple is saying. And if you don’t, nothing much has changed.

I thought it’d be a much bigger deal, and I was disappointed by the utterly underwhelming use cases from yesterday’s unveiling. Playing virtual piano on a wobbly screen? In a forest???

The one exception is mobile app development: Clearly, it’s super-handy to see how your iPhone app behaves in Xcode by testing it on the MacBook’s touchscreen.

And as my colleague Lewis Wallace pointed out while we were recording this week’s podcast, several things in pro workflows might be easier and better with multitouch.

Manipulating long and complex timelines in Logic or Final Cut Pro, for example, can be fiddly and frustrating with a trackpad or mouse — but easy-peasy with a finger.

I’m also persuaded by the argument that we expect all screens to be interactive these days, and it sounds like Apple was able to add multitouch without much extra cost, weight or bulk.

It’s silly to judge from just a press release and some influencer videos. The real test will be going hands-on (boom boom!).

Multitouch’s utility will be seen in coming weeks and months as users and app developers learn how to put it to proper use.

Meantime, the new machines are a major redesign that will form the basis of MacBooks for several years to come. There are a lot of other changes — internal and external — that make them very lustworthy machines.

Also in today’s newsletter:

— Leander Kahney, EIC.

A message from the Cult of Mac Deals team

A message from the Cult of Mac Deals team

Cult of Mac’s buyback program

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One more thing ...

❝

We figure out what we want. And I think we're pretty good at having the right discipline to think through whether a lot of other people are going to want it, too. That's what we get paid to do.

— Steve Jobs, 2011.

Today’s poll

Results from yesterday’s poll:

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